Welcome to the Holocron Archives

Welcome to the data archive of Holocrons, a vast database of News, Guides, FlashPoints, and Operations for the BioWare game StarWars: The Old Republic (SWToR). Here Sith Lords and Jedi Masters are working together to piece together the most complete library of galactic knowledge in the universe. Feel free to search our database for anything you are looking for. If you are new to Star Wars: The Old Republic visit our timeline to get a better idea of the era.

 
1.1.5 Patch Notes
Written by Sith Lord Drew
Tuesday, 06 March 2012 09:04

biowarepost.8.9.2010.1BioWare Post

Patch 1.1.5 is here and the ground work for 1.2 is in place. The 1.1.5 patch was pushed to production today, March 6, 2012.  If you like to heal in PvP Warzones you will llke one of the changes in this patch. Take a look. 



 

Originally Posted by Bioware (
Source)

 

1.1.5 Patch Notes 

 

 General
- Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).


Classes and Combat

General
- Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended.

Sith Warrior

- The French version of the "Darth" title is now correct.


Flashpoints and Operations

Operations

General
- Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.

Eternity Vault
- The "Duel of the Fates" and "Penalty of Destiny" effects are now properly removed when the Infernal Council encounter resets.
- An issue that could cause buttons to stop responding during the Ancient Pylons encounter has been fixed.

Karagga's Palace
- Completing Karagga's Palace in Nightmare Mode now correctly grants the title "The Unyielding."

  

Items

General
- New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
- Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
- A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
- The Portable Holo Dancer once again displays the correct visual effect.
- Dark/Light requirements present on some color crystals have been removed.


Missions and NPCs

Missions

Republic
- Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.

Imperial
- Manufacturing Miracles: Corrected a dialogue problem that could cause Destris' conversation to end prematurely.


PvP

General
Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones.

Warzones

General
- Healers in Warzones now receive kill credit when a healed player kills an enemy.
- Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives.
- Battlemaster and Champion Commendations are now available on the PvP Vendor for Warzone and Mercenary - Commendations. Champion Gear Bags are still available.
- Valor gained from Warzones has been increased.
- Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match.
- Increased the Warzone AFK timeout from 60 seconds to 90 seconds.

Alderaan Civil War
- The speeder bikes that transport players back to the battle now have a three-second activation time to increase the likelihood that an organized attacking team can successfully take the side turrets.

World PvP

Ilum
- To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.
- Players can now kill a much larger streak of players before they are temporarily prevented from gaining more Valor for kills. Additionally, once the threshold has been passed, players will be prevented from gaining Valor for a shorter period of time.

UI

General
- The Shader Complexity preference now supports a "Very Low" option.
- Codex entry popups now display correctly for level 50 players when they are unlocked.

Miscellaneous Bug Fixes
- An issue that could cause players in guilds to be occasionally kicked from Groups and Operations Groups shortly after joining them has been corrected.
- The use of specific emotes during instant ability activations can no longer result in unintended player movement.

 



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1.1.4 Patch Notes
Written by Sith Lord Drew
Wednesday, 22 February 2012 11:05

biowarepost.8.9.2010.1BioWare Post

The 1.1.4 patch was pushed to production today, February 22, 2012.  The big change in this patch is the UI updates. Bioware has added toggles for many of the global cooldown options. 



 

Originally Posted by Bioware (
Source)

 

1.1.4 Patch Notes

 

General
- The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.


Classes and Combat

General
- Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability's range, and the ability will have no effect on the PvP-flagged player.

Imperial Agent

Operative
- Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.

Bounty Hunter

Powertech
- Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.

  

 Flashpoints and Operations

Operations

Eternity Vault
- Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

Karagga's Palace
- G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.


Items

Vendors
- "Show Usable" now properly filters to only show equipable items.


Missions and NPCs

Missions

Republic
- Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.


PvP

Warzones

General
- Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way.

Alderaan Civil War
- The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.

World PvP

Ilum
- The /stuck command will no longer teleport players to the location where they died.


UI

General
- Added a /version command.
- Added several new preferences for cooldown appearance:
Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
Cooldown Style: Changes the art style for the cooldown graphic.
Global Cooldown Style: Changes the art style for the global cooldown graphic.
Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.

Bug Fixes
- Sorting will now function properly in the Guild Window.
- Items placed in a quickbar are no longer removed when training abilities.
- Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.
- Some UI settings (such as quickbar lock, chat font size, and minimap zoom) will no longer reset upon area transition.


Miscellaneous Bug Fixes
- Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.

 



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1.1.3 Patch Notes
Written by Sith Lord Drew
Tuesday, 14 February 2012 16:06

biowarepost.8.9.2010.1BioWare Post

The 1.1.3 patch was pushed to production today, February 14, 2012. The big change the testers have been talking about is the Surge Rating nerf. Other little changes were made aswell. Take a look:  



 

Originally Posted by Bioware (
Source)

 

1.1.3 Patch Notes

 

Classes and Combat


General
- Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

Bounty Hunter

Mercenary

Arsenal
- Stabilizers: Correctly adds pushback resistance to Unload.

Trooper

Commando

Gunnery
- Steadied Aim: Correctly adds pushback resistance to Full Auto.

  

Companion Characters

General
- Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
- Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
- If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion.



Crew Skills

Crafting Skills
- Non-stackable crafting materials are now refunded if the crafting assignment is canceled.
- The number of non-stackable crafting materials a player has is now correctly reflected in the crafting UI.

Biochem
- Exotech schematics will now function properly.
- Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.


Flashpoints and Operations

General
- Conversation rewards like Social and Alignment Points and Companion Affection are gained more consistently during Hard Mode Flashpoints.


Flashpoints

Boarding Party
- In Hard Mode, players are no longer blocked from re-entering the Flashpoint in some circumstances when the group is defeated during the encounter with Jorland.

Kaon Under Siege
- Expulsor Droid now drops the correct loot.


Operations

Karagga's Palace
- The chest in 8-man Nightmare Mode now spawns properly after defeating Karagga.


Items

General
- Items can no longer be used while they are locked for trading, selling on the GTN, or when attaching the item to a mail message.
- Pure Shockfrozen Water is now consumed on use and has a stack limit of one (instead of two).
- Unique items can no longer be traded to a player that has the maximum number of that item in their inventory.
- A confirmation dialog is now displayed when purchasing items with commendations or tokens and when purchasing expensive items.
- The Portable Holo Dancer can no longer be targeted by abilities and effects.


Legacy
- A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.


Missions and NPCs

General
- Small amounts of Social Points are no longer lost in some circumstances (occurs rarely at the beginning of a Flashpoint or in some mission conversations).
- Bonus Series missions on Tatooine (Republic and Imperial) can now be abandoned.


Missions

Imperial
- Eve of Destruction: This mission progresses properly even if the player does not immediately travel to Corellia.

Republic
- Need to Impress: Resolved a dialogue issue with Ambassador Jannik that blocked progress in this mission.
- Rapid Response: This mission can now be failed if the player leaves the mission phase while attempting to destroy the Bomb-Carrying Droids.
- Taris Bonus Series: The cinematic for the objective "Return to Storm" now completes properly even if the player has not finished Reconstruction Efforts.


NPCs
- An issue that allowed players to maneuver certain NPCs into a position where they could be attacked but could not retaliate has been corrected.


PvP

General
- Players will now properly receive mission credit for warzone wins when the first player to enter a Warzone leaves before the match ends.

Warzones

Voidstar
- Updated the bomb door collision to remove a spot players could stand against and not be targetable.

World PvP

Ilum
- Players are now notified when they kill a player but do not receive credit due to rate limits.


Miscellaneous Bug Fixes
- Players are no longer occasionally disconnected from the game when interacting with a mailbox.
- Players no longer lose mouse click functionality in some circumstances after pressing multiple mouse buttons.

 



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Community Q&A Answers
Written by Administrator
Monday, 13 February 2012 12:37

bioware.post2.13.2012.2BioWare Post

Bioware posted this week’s community questions and answers. Fifteen questions in total were answered. Looks like most of what the players are asking for will be in Patch 1.2. When will Patch 1.2 hit production? Unfortunately that was not one of the questions they answered. Below is the full post.



 

Originally Posted by Bioware (
Source)

 

Last week we asked for your questions and this week we have some answers! We had planned on answering 10 questions but in the end, got 15 answered by various members of the team. Please note in some cases we’ve combined multiple questions into one, and we have edited some questions for clarity.

We have now opened an official thread for next week’s Q&A, which will stay open until 2pm CST on February 14th (8pm GMT/9pm CET). We welcome your questions in that thread and hope you enjoy the answers below. If you want to discuss any of the answers given, please usethis Forum thread!

(For those of you wondering where the Dev Tracker Summary blog is, we decided to move it out to Mondays going forward. Look for it then!)

Alkapwn: Could you elaborate about what specific benefits the Legacy will offer? I know that I am not alone in the fact of putting off making an alt (and hence losing out on gameplay) because I wish to know what kind of character creation options will be available. All we have to go on now is "The legacy system will unlock new character creation options, including new species." Does this mean species that have been unavailable for that specific class, or that have been unavailable to play in the game as a whole?

Daniel Erickson: Game Update 1.2 will bring you the first big step in the Legacy System but it’s important to understand that the Legacy System will continue to grow, bringing new options to new characters (alts) and some fun options for elder game players as well. Legacy is definitely not just for new characters! The species that will be unlocked in Game Update 1.2 are species currently in the game that will become available to classes and factions where you haven’t seen them before. New species are in consideration for the future but we don’t have any details to share right now. Look for more specific details in the near future as we head toward Game Update 1.2.  

Jeunedorsk: What will happen in the future for PvP (Ilum, new Warzones ?)

Daniel Erickson: We’ve been pleasantly surprised at how popular PvP is in The Old Republic and we’ve been doubling down on our efforts to bring exciting new content and systems to the PvP community. Right now there’s a new Warzone planned for Game Update 1.2 which we’re already testing internally and really enjoying. We can say it’s enabled for same faction vs. same faction play, so if you’ve been playing a lot of Huttball, expect some variety soon! Also coming in 1.2 is the pre-season of our Warzone ranking system, bringing better matchmaking which means better PvP. In the future expect a ton more PvP news as we expand and polish what has proven to be one of the most popular aspects of The Old Republic. We’ve got big plans.

AeonKwiz: Are you planning on adding Social Gear for Medium and Heavy Armor characters?

Daniel Erickson: Yes! Expect to see the first new gear coming in Game Update 1.2 and some dramatic changes to the social gear system just around the corner afterward.

MrGerbz: What kind of measures will you take to improve the community, population, and faction balance of each server?

Daniel Erickson: Faction balance is always a concern and something we watch carefully across all servers. It’s also something you can never fully account for programmatically as it is different on each server. We have many servers where the differences are small enough to be negligible and then others where either the Empire or the Republic has a huge numbers advantage. The Legacy System will take some first steps towards incentivizing players to look at what the other side has to offer and we will continue watching the most extreme servers to see if additional steps are needed.

Shotgun-clavy: When are character transfers going to become available? And are server transfers a real possibility?

Daniel Erickson: Character transfers between servers are definitely going to be available in the future and we’ll announce details as soon as we have firm dates.

DarthNhiilus: Are you going to implement housing and guild features (like guild banks, guild ships)?

Daniel Erickson: Guild banks are coming in Game Update 1.2 and like PvP, guild features are a priority for the development team with a strike team focused on nothing but top guild concerns and requests. Guild capital ships are a huge undertaking, though, so expect to see more quality of life style guild features roll out before you and your allies start building your destroyer....

Seltron: What is the preferred method for providing feedback to the development team, and why (e.g. In-game tickets, forums, This e-mail address is being protected from spambots. You need JavaScript enabled to view it )?

Stephen Reid: Every method of feedback you mention will ultimately make its way to the development team; we get feedback from everywhere (including off-site sources such as Twitter, Facebook, fansites, podcasts and the like). In-game metrics are also always being gathered and analyzed, so that essentially ‘passive feedback’ is given by players every time they log in. With that said, the Forums are always a good starting place for feedback; everything is read (even if we don’t always immediately respond to threads) and the Community team regularly reports out player concerns and thoughts. As always, the more constructive your feedback is, the better for the development team.

Venomlash: I was excited as anyone about the Magenta Adegan crystals, but I'm not a huge fan of magenta. Will there be more rare items of this nature?

Daniel Erickson: Absolutely. In the near future expect to see not just rare items but limited availability items, more treasure hunts and some big surprises for the community to discover and work together to figure out.

Buddytonto: When you made the blog post about the balancing act of what to fix, what to balance, and when; got me thinking about how the items are prioritized, as it didn't really explain that?

Daniel Erickson: How we prioritize bugs is a complicated question and one that can be maddening from a player point of view. The answer is as complicated as the question but I can give a high level view. First comes anything that blocks the critical path of a class story for any reason. If you can’t progress, your game comes to a screeching halt so that always takes precedence. Next is the question: how many people are being affected and what is the damage being done? Half the population being slightly irritated loses in priority to ten percent of the population having their game crippled, for example. The last consideration, and the most opaque to players, is how hard the bug is to fix. There are fixes that look complicated and are nothing more than a database entry that went rogue. There are fixes that look easy and take months of untangling code. What we can promise is that we never ignore bugs or decide something is good enough as-is.

Aurozia: Will there be a dual specialization system in the future? Will there be a possibility of changing advance classes as well?

Daniel Erickson: We have no plans for switching advanced classes - which we see as fundamentally different class designs- but dual spec is in the works and coming soon.

NommNomm: Are you still planning on giving us an option to make our chest item colors match the rest of our armor?

Daniel Erickson: The new and vastly improved ‘Hue to Chest’ system launches with Game Update 1.2 and there are more customization and quality of life improvements along those lines hot on its heels.

USLeatherneck: Will Bioware implement Target of Target (including a visible cast bar above the portraits) in the new UI?

Gabe Amatangelo: Yes. Target of Target on primary target and party frames will be part of Game Update 1.2. Primary target already has a visible casting bar on live right now. In Game Update 1.2 target of target frames will have visible casting bars as well. Additionally, there will be various customization features in all of those frames (e.g. repositioning).

Annexes: In the EU our keyboards are a little different than in the US, and I´m wondering if you guys are going to make the "bug report" shortcut key unbindable?

Daniel Erickson: Yes! This will be addressed in a weekly patch in the very near future.

Simoon: Will you be adding the option to choose what Warzone you enter a queue for?

Gabe Amatangelo: Not until we introduce cross server queuing. If we were to allow players to choose their Warzone before they could queue across servers, then it would negatively affect how often every player would see a Warzone – and for every player that loves a certain Warzone there is another player that hates it. The population would end up divided by their Warzone choice, negatively affecting the time it would take for a specific Warzone to become available for anyone. With cross server queuing we will still have a preference to match players of the same server, but those players who choose specific preferences such as these will likely end up in a match with players in the larger Wargroup.

Many people asked: How are you planning on expanding the endgame experience?

Gabe Amatangelo: We are going to continue to introduce new Flashpoints, Warzones, and Operations on a regular basis. The story line will continue with all of the above as well as in solo-able missions. We will continue to evolve Crew Skills and crafting. We’ll be introducing the Legacy System soon, as Daniel mentioned. Additionally, we have exciting PvP features planned, the first of which includes pre-season Ranked Warzones in Game Update 1.2.

Thanks for all of your questions, and thanks to Daniel and Gabe for answering them. If you’d like to put forward a question for next week’s Q&A, please visit this Forums thread!

 



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